Hi, I’m Tao. Welcome to my website.

I’m an F2P Game Designer focused on systems, economy, progression, and balance for long-term live-service games.

F2P game design is a long-term system discipline. Gameplay creates goals, progression structures player growth, economy controls resource flow, balance shapes challenge and fairness, and live operations keep the game responsive over time.

This website documents my design work, system maps, portfolio cases, and practical frameworks from real F2P development experience.

The Portfolio section presents selected project cases, game loop analysis, and system-structure work.

The Game Blog shares shorter design frameworks on F2P systems, economy structure, progression, balance, combat models, table design, live-service challenges, and production workflows.

The Legend of Mir 3D

The Legend of Mir world 3D is a mobile free-to-play fantasy MMORPG launched in multiple Asian markets.
As Lead Game Designer, I owned the system framework, in-game economy, and monetization design for this title.

Flower

Flower is a mobile RPG designed for female players.
I led the early game design, setting the overall direction, structure, combat strategy, and core numbers, and helped the team deliver the initial demo for approval.

Abyss

Abyss is an online action RPG with MMORPG elements released across Asia, Russia and North America.
I led the gameplay and system framework, tools, balance and monetization design, and supported weekly analysis for live-ops decisions.

Other Projects & Design Notes

Throughout my career, I have also worked on several other titles, including MMO, casual competitive, and tower-defense projects.