Hi, I’m Tao. Welcome to my website.
I’m an F2P Game Designer focused on systems, economy, progression, and balance for long-term live-service games.
F2P game design is a long-term system discipline. Gameplay creates goals, progression structures player growth, economy controls resource flow, balance shapes challenge and fairness, and live operations keep the game responsive over time.
This website documents my design work, system maps, portfolio cases, and practical frameworks from real F2P development experience.
The Portfolio section presents selected project cases, game loop analysis, and system-structure work.
The Game Blog shares shorter design frameworks on F2P systems, economy structure, progression, balance, combat models, table design, live-service challenges, and production workflows.
Abyss
Abyss is an online action RPG with MMORPG elements released across Asia, Russia and North America.
I led the gameplay and system framework, tools, balance and monetization design, and supported weekly analysis for live-ops decisions.
Other Projects & Design Notes
Throughout my career, I have also worked on several other titles, including MMO, casual competitive, and tower-defense projects.