Hi, I’m Tao. Welcome to my website.
I’m a game design leader in the F2P games industry, focused on systems, economy, progression, and monetization design.
I design game frameworks that connect gameplay, player motivation, resource flow, and long-term business goals. My work focuses on building systems that support retention and monetization while keeping the player experience fair, readable, and sustainable.
On this website, you can explore my portfolio cases and simplified game loop and system-structure maps created for portfolio discussion, based on publicly released products and my own design experience experience. You can also visit my Game Blog, where I share shorter design insights, case observations, technical notes, and my perspective on F2P game systems.
Abyss
Abyss is an online action RPG with MMORPG elements released across Asia, Russia and North America.
I led the gameplay and system framework, tools, balance and monetization design, and supported weekly analysis for live-ops decisions.
Other Projects & Design Notes
Throughout my career, I have also worked on several other titles, including MMO, casual competitive, and tower-defense projects.